15 Years of Doom
Posted: 2008-12-09
Posted: 2008-12-09
Note: Posted 2017. Article date is original screenshot date.
Lily as a 3D game. This version used ODE for physics and OGRE for graphics. The naga's tail was physically simulated in a primitive way, and it used navigation mesh pathfinding for the AI. At this point it was more of a demo for a college project.
Posted: 2008-11-12
Note: Posted 2017. Article date is original artwork date.
Here's the first iteration of character sprite art for Lily. At the time, it used SpriteLib for most of the level tiles.
Posted: 2008-10-22
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